It's all about that zero point, changes the angle the scope is at. Helps to look at a drawing and some examples of bullet arc to make sense of the physics. It's not the fps making that change, it's that zero point distance. Rate of change once the projectile is falling is going to be nearly the same which is shown.
It's all about that zero point, changes the angle the scope is at. Helps to look at a drawing and some examples of bullet arc to make sense of the physics. It's not the fps making that change, it's that zero point distance. Rate of change once the projectile is falling is going to be nearly the same which is shown.